1/10/2024 0 Comments Coppercube focusLee prepares to provide GGMax with a good inventory system, as this is essential in an RPG game. That seems like a very successful decision to me, and I have always preferred this type of game, I am more of TombRider, Syberia, style. Along the way he interacts / talks with villagers and especially magicians, who force him to solve puzzles and complete missions to gain experience and knowledge in the art of magic, for example, he has to solve a Magic square.įor some reason when I tried the game I felt that I was missing something, I had a boy that I did not see, talking to people who did not see him either, it was as if they were talking to the invisible man, executing actions that would be much more shocking if you could see the protagonist physically executing said actions, such as crossing a river on a zip line, or swimming, etc.īut I understand what Lee wants and I will stick to the script, it is about how to equip GGMax with what is necessary to develop a video game that moves away from the stereotypes of shooting everything that moves and that's it. The game (aquarelle world) is about a boy apprentice sorcerer, who is commissioned to recover the stone of the sacred fire that has been stolen from the village. I decided to wait for better times, now with GGMax, there are high chances that I will remake the game from scratch. I worked for a while on an RPG style type of game and have put it off due to the impossibility of creating a reliable standalone file, ![]() This i will put money on it have a huge amount of interest and make you a hyped product that gives the options for character choice (maybe you create in the character creator) and to build up characters and spells and weapon damage and armour, good inventory and a map system like belidos has done. so i guess what i recommend is have a full one Dedicated working rpg system creator for max in a dlc. there were some Fantastic scripts but the system would be the same principle as buying lots Of different models. ![]() i had some good villains and a few good world quests but this was withoutĬharacter advancement and statistics are essential to rpgĬlassic i think lacked the whole possibility for rpg genre's. ![]() Twin worlds had traps, jumping platforms (like in tomb raider and a bit of oblivion/skyrim). I stopped work on twin worlds as im waiting for max to be completed before taking up the task again. However none finished due to restrictions. Wolf and cybernessence's creations are fantastic and a few others were on the make. Although my scriptiing was not the best i had help from the boys on here like Small g Hey there i was getting a lot of ground work for twin worlds.
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